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Mage time warp
Mage time warp











It can still be used with a single key press to use normally. If you want to quickly remove debuffs this macro allows you to spam the keybind to get into and out of Ice Block very quickly. Using an addon such as Quartz or Weak Auras have the option to display when those damaging ticks will land and you'll be able to cast the next spell earlier. This macro can be replaced with any spell you'd likely use after Arcane Missiles, such as Arcane Blast. Remove Curse can be useful to dispel Curses in some dungeons. Time Warp is a required cooldown for any Mythic+ group.

mage time warp

  • /castsequence reset=10 Arcane Barrage, Touch of the MagiĪvoid canceling Arcane Missiles too early and missing out on the final damage tick during its channel. Arcane Intellect is a big boost for both the other caster DPS in the group, as well as additional healing for the healer.
  • This will also include activating your top trinket as well (for bottom trinket: "/use 14") Using the macro below allows you to constantly press a single keybind to ensure Touch of the Magi goes off asap after Arcane Barrage. The combo of Arcane Barrage into Touch of the Magi can sometimes be hard to execute due to lag or being very close to your target.

    mage time warp

    Don't forget to click Save when making changes. Creating a Macro is easy: Type "/m" or "/macro" in the chat box to access the Macro Menu, click New, enter a Name, and select an Icon. These Macros are useful to improve the efficiency of your rotation. Touch of the Magi while the projectile from Arcane Barrage is heading towards the target.Shifting Power once buffs from cooldowns are expired.įor the "Mini Burst Phase" when both Radiant Spark and Touch of the Magi are available cast the following:.Arcane Missiles (until 20 stacks of Arcane Harmony).Evocation (7 seconds before combat / next burst phase provides Intellect buff from Siphon Storm).When all cooldowns are ready for use, follow this order of operations to maximize damage during the main " Burst Phase". Arcane Barrage with 4 Arcane Charge with less than 60% mana*.Arcane Missiles with 3 stacks of Clearcasting.Arcane Orb with less than 2 Arcane Charge.#1 being the highest priority to cast if available, otherwise, cast the skill below it.

    mage time warp

    The main rotation for Arcane Mages consists of using a priority system. Arcane Mages are no exception and can front-load a lot of their damage very effectively, the downside to this is that their damage outside of this window is much lower, as they need to conserve mana for when their cooldowns come up again. Many classes now have a number of cooldowns that they can use all at once to increase their damage for a short duration known as a " Burst" or "Burn" phase. Fortunately, it can be broken down into smaller chunks to understand it a little easier. Getting the most damage out of all your spells and procs, combined with cooldowns and mana conservation will require a fair amount of attention. The rotation for Arcane Mages in Dragonflight can be a rather complicated one.













    Mage time warp